Military Ideas for 3.0

Military Organisation:

 * Manpower pool: Countries have a manpower pool to draw soldiers from.
 * Army branches: Soldiers can be recruited into different army branches, such as airforce, navy, and land.
 * Brigade customization: Players can customize their armies by assigning a set amount of soldiers and equipment to each "brigade." For example, a tank brigade would require 50 tanks, 1,000 soldiers, and 1,500 pieces of military equipment.
 * Fleet organization: Ships in the navy are organized into fleets, which are composed of various types of ships.

Brigade Reinforcement:

 * Refill priority: Players can choose the refill priority between army, airforce, and navy. Within the army, players can choose which army/korps goes first and which brigades go first within that army/korps.
 * Brigade refilling: Brigades can be refilled with troops and equipment.

Combat Mechanics:

 * Land: The army with more fighting power will win the battle.
 * Sea: The navy with more fighting power will win the battle.
 * Airforce: The airforce with more fighting power will win the battle.
 * Casualties and equipment lost: Players lose a percentage of soldiers and equipment of the brigade/air squadron/navy.
 * Air superiority: In order to achieve air superiority, players need a certain percentage more air power than the enemy.
 * Land and naval invasions: Countries can invade other countries through land or sea.
 * Allied bases and war coalitions: Players need a military base in a foreign country to deploy their troops there.
 * Troops take time to move to their objective.

Nuclear Bombs:

 * Nuclear bombs are a potential weapon in warfare.

Generals and HQ:

 * The Ministry of Defense (MoD) oversees the military.
 * Chiefs of the Army, Naval Chief, and Airforce Chief lead their respective branches.
 * Generals and other leaders are responsible for leading their branch troops and working with other branches of the military.